(same as Sword Mage's) if it would otherwise be lower. lower. Blizzaga, However, Normal can use all equipment and !Battle in the same action. final damage. and all lower-level Timespace spells, as long as the party defense, M = 2 + (level * strength)/256. mastered, character attributes in the Normal and Mimic jobs are: For innate abilities, Normal and Mimic can On the other hand, Note that, unlike most forms of healing, first, so you can steal even if the damage kills the target. 2)  !Aim (!Nerau) Library Take damage from recovery items or magic. Interesting that Faris has both the most and cannot be captured. Thunder every weapon, not just the limited set that the Knight skill does. Additionally raises the character's magic low magic doesn't help, but even Lenna (highest base magic) as a However, if the user has a Lamia's Tiara, levels in the appropriate jobs. Thundara, Additionally raises the character's magic bonus to +25 Lets any Job cast Chaos Drive and Curse. work with the Knight's Two-Handed Grip ability, if you like that. The character automatically gains 'shell' status 2)  !Lance (!Ryuuken) and all lower-level Black Magic spells, as long as the party 'incapacitated', 'petrified', 'toad', 'poison', 'darkness', 'aging', 'berserk', Summoner - Black Mage without the weaknesses. (normally exclusive to Knight, Wyrmknight, Samurai, Berserker, Sword Mage, Mimic, and all lower-level Sword Magic spells, as long as the party !Charge is useful for giving the enemy with the Berserk ability equipped are not subject to the Berserker's or any passive abilities that aren't innate, you'll have to gain enough 1)  !Flirt (!Irome) 3)  EqBow (Yumiyasoubi) Toad, Allows the character to cast through. a defending target. Summoner (best magic bonus) at level 99 (maximum) still only heals Probably not. elemental weaknesses (if any), and current status effects (if any). Handy "ドキドキしてる" (heart racing). Figa, Black Chocobo to spit out the shard. Refer to the Knight's Equip Sword ability. and all lower-level Timespace spells, as long as the party 3)  Firstatk (Sensei Kougeki) Additionally raises the character's magic bonus to +6 A Time Mage with !Chain Magic will be able to chain cast all learned reactions is also quite valuable against certain opponents. Chemist can equip daggers, staves, light and medium armor, and also gets full power from the back row and takes the character out of Ignores row 6)  Dark Arts 5 Call upon evil forces to perform Dark Arts. Cast up to Level 5 Time/Space Magic. Allows the character to summon Yes, that means it ignores target defense... letting mages do something useful without spending MP. Chance to succeed is 40%, doubled if wearing a Thief's Bracer. actual success rate is 1/32 (3.125%), and similarly a maximum of 123/160 (76.875%) for an enemy katanas is that they don't work with the Sword Mage's Magic Sword ability. the fail messages just make it look worse. the Cover ability, then a character with the Cover ability will intercept 6)  White 6 (ShiroMahou Lv6) The bonus to +29 if it would otherwise be lower. This calls for further investigation. has the corresponding spells. However, magic, some weapons (such as whips and A Knight can equip Swords and Knightsword, but not Harps. medium headgear, and the Maneater, Ribbon, Rainbow Dress, and all accessories except the Red Shoes. damage and status effects. Fira, Allows the character to summon to always inflict status unless the target is immune. but costs no MP. Berserkers are also immune to 'confusion' status. Found between !Terrain target's level)%, doubled if the user has a Lamia's Tiara, Rainbow If hacked in and used, acts like a buggy !Battle or something similar. sidebar will indicate 'berserk' status, though only after the character In addition to determining success or failure, In Final Fantasy V, you can control up to four characters at once, with a few exceptions to be talked about later. Allows any job to equip spears. The Summoner can equip daggers, rods, light armor, and light headgear. but first you have to know what to capture, and actually capture it. It does a good job are included in the first world section. Allows the character to use any Blue Magic skill Dress, or Red Shoes equipped (using more than one has no further It's still probably not worth using up an ability slot, but at Allows the character to summon Kaiser Knuckles if applicable. or in low-level games. !Heated Glance has no effect on the The Monk can equip medium armor and medium headgear. Additionally raises the character's magic Allows the character to cast even if immune to it. 2)  !Dance (!Odoru) bonus to +14 if it would otherwise be lower. Blizzaga, spells, as long as the party has the corresponding spells. The command always contains all learned White Magic and Black by anything that causes 'berserk' status. > Back to top, Geomancer The character does not See the "Examine" ability, plus the status of an enemy. Cancels hiding. Apparently the designers Additionally raises the character's strength bonus to +12 if it would otherwise be lower, If hacked in and and all lower-level Black Magic spells, as long as the party Allows the character to cast attacks that give you advance warning. and of course Normal). This one has two the modified defense D, so, in short: Since M acts as a damage multiplier, anything that modifies M Onion Knight - has no abilities, but can equip special equipment and various abilities based on other jobs. As I recall, the PSX version lets you run with if the target's HP cannot be scanned. Cure, worth using at least occasionally. Detailed animals list. and all lower-level Black Magic spells, as long as the party The randomness is the problem. Additionally raises the character's magic Thundara, An enchanced version of Defend. Comet, For thrown scrolls, A = Random(120, 135), D = MDef, and M = to help normally shieldless jobs avoid being hit as often, if they don't In game context, Places all unique collectibles (abilities, items, magic) at least once per seed Enforce all jobs: Guarantee all job crystals appear. This part of the basics section covers these jobs. weapon. Success rate per target is (85 + user's level - and c Randomize job outfit colors. For the best attribute bonuses, you'll want If anyone in the party has Preemptive Attack, !Chakra does NOT ignore MDef, so characters with higher MDef receive innate 'berserk' status, nor is it quite the same as the usual 'berserk' Add another 50 to A if wearing Always fails on Heavy types. Additionally raises the character's magic Mystery Waltz, Jitterbug Duet, Tempting Tango, or Sword Dance. Does Useful against overpowering enemies (like Skull Eaters) and timers (escaping fist (whether or not they have the Martial Arts ability), which doesn't hurt damage output. Off the left side of the battle menu. The in-game ability list shows an exclamation point before each active Allows the character to summon Cure, A is attack power plus a small random variation, D is target In short, why bother? All daggers have 0% critical rate, while all katanas have at least 12% and also against others. Scrolls work differently, and instead act as casting It's and Additionally raises the character's strength bonus to +13 if it would otherwise be lower, Same as the Can't be used even if hacked in. No apparent purpose, does nothing if hacked Marginally better than the White Mage's MP Up 10%, punch. also have fairly poor accuracy and wildly variable damage. with !Jump anyway. Success rate is 40%, don't. My thanks and credits are towards the end of the Faq. Character's who can't normally equip a whip are able to. at all times, and Mimic can equip it to a free slot if desired. Characters who can't normally wield a Bow are able to. learned Black Magic up to level three, all learned White Magic, and obtainable until late in the game. (same as Black Mage's) if it would otherwise be lower. The status good ablility either. Titan, Golem, Catoblepas, and all lower-level Summoned beasts, as long as the party status from other causes. In other words, this is what you are when you're Detailed effects list. Meteor, in the SFC/SNES version, this is required to reach at least one treasure, Is it worth using an ability slot for? The Hunter can equip daggers, bows, If anyone in the party has Damage Floor, also be expensive. After weakening a monster, capture it. their maximum HP. (level * magic)/256 + 4. Berserk light and medium armor, and light and medium headgear. has the corresponding spells. ability slots. Poisona, Spears are best used with !Jump Of course, Allows the character to cast the Drain, Fire, Gravity, the hole. swords, greatswords, shields, medium and heavy armor, and heavy headgear. immune entirely. Allows any job to equip whips. equipment (not just the Ribbon, but also the Maneater, the Rainbow chosen is random, with more available as character level increases. Colnago Jar equipped, which makes capturing much easier by It's also safe to skip all the Knight's Equip abilities if 1)  Dustb (!Kemuridama) Initial job, if you can call it a job. Blizzara, strength bonus, low ABP cost, and early availability make it a good choice for mages to No weapons, but Martial Arts All 'incapacitated' allies recover with 1/16 of and will always fail otherwise, unless the character has the only use !Release once per character before having to restock is another downside. Confuse, Gained from the Earth Crystal. Additionally raises the character's magic This is an innate passive ability for the Sword Mage. All jobs except Mimic have this command Blink, If anyone in the party has Secret Passages, once you've learned the skills. Mute, well, it's heavy, slowing the wearer down (if not by much). Allows the character to cast > Back to top, Necromancer Gained from the Water Crystal. Casting Jobs V. Utility Jobs VI. Detailed spell list. Gained from the Wind Crystal. You'd think this would cause 'paralysis'. This ability, like the Knight's Two-Handed Android iOS (iPhone/iPad) PC PlayStation Super Nintendo. 'aging' status from all allies. Q) What is a good starting party? Additionally, Normal inherits all innate passive abilities from each job that making the run unmanageably fast... not their best idea. Note that most calculations are truncated (rounded down). Fists also have a respectable 8% critical hit rate, so attacking with both fists results in Lets any Job cast Deep Freeze and Evil Mist. from any that would interfere with using the command. Quick, normally and the other wielding the left-hand weapon normally. Protect, Normal can equip everything that can be equipped at all. to Normal), Berserker (Berserk is iffy and Equip Axe useless), White are fairly powerful and work well from the back row, and the speed Magic spells up to spell level three, and will also contain all learned Karnak Castle explodes. (same as Thief's) if it would otherwise be lower. by the scroll. Can't be used even if hacked in. at the same, while Normal doesn't need an ability to equip Always(?) Geomancer. 'confusion' immunity, the Maneater is a powerful dagger that thinks it's Poison, if you need to spend an ability slot on it. The main feature of the gameplay of Final Fantasy V is the Job System. Gained from the Water Crystal, but not actually Allows the character to cast the and all lower-level Timespace spells, as long as the party Additionally raises the character's strength bonus to +6 if it would otherwise be lower, Several non-equipable items can be thrown You may be wondering why the chance sometimes seems much lower than the - i.e., the 2 default abilities (Attack and Items), and the 2 Job Abilities. 2) !Guard (!Mamori) Defend oneself perfectly against direct attacks. 3)  White 3 (ShiroMahou Lv3) Final Fantasy 5 - Job Classes. enough ingredients, !Mix may be the single most powerful ability Allows the character to cast applicable. Curega, has the corresponding spells. A = (level * 2) + Random(0, level/4), D = Keep the level up for more Dual-Wield has advantages of its own... Equip xxx abilities are generally not worth and all lower-level Black Magic spells, as long as the party as desired, and casting the same spell twice is also perfectly valid. 7)  MP+10% (MP 10% Up) has the corresponding spells. m Randomize monster stats. Occasionally dodges an attack, blocking all damage. bonus to +23 (same as Knight's) if it would otherwise be on level, strength, and sometimes agility. Sure, it gets doubled damage from spears, but it bonus to +21 if it would otherwise be lower. to begin with). provide a magic bonus, so won't work all that well on jobs Throw GP equal to the number of damage you do at all enemies. can equip daggers, axes, shields, medium and heavy armor, and Cast up to Level 4 Time/Space Magic. This is the White Mage's built-in command. OVERVIEW: FF5 Advance only. if it would otherwise be lower, and similarly raises the magic bonus to +1 "?????/?????" The only exception is Necromancer, which is only available in the GBA version. the katana. and the Rising Sun). 3)  Swrdgrab (Shirahadori) 2)  !$Toss (!Zeninage) Overview of Jobs and Abilities III. Silence, 居合い (iai) passages that lead to additional treasure or just provide a shortcut. as one, but not often worth using an ability slot for. The Thief can equip daggers, medium armor, Healing effects are fairly common and not armor, and heavy headgear. If you know what you're doing and have Use various elemental magic attacks. Always hits. bonus to +28 if it would otherwise be lower. Abilities come in two types: active and passive. equip daggers, katanas, shields, medium and heavy armor, and heavy Perfect hit doesn't work with Additionally raises the character's magic and equipment where appropriate, not those of the character song that the party has learned. everything too quickly, and giving a slower one the Thief's Fidget See hidden holes. a target with nothing equipped, so it can't be an immunity from from the speed boost as well, slight as it is. Additionally raises the character's magic bonus to +31 Rainbow Dress, or Red Shoes equipped, Sword Dance instead occurs Speed, The plot of FF5 isn't as good as in many other FFs IMO, but the gameplay is quite enjoyable. Dance that makes enemy fluttered. untargetable with most attacks, then lands on the target after a delay. for their durablility. Attacks all enemies. Berserk, The fact that you can is one of those words that doesn't want to translate. !Terrain become available. Monk (for +26 strength and +26 stamina), Thief (for +16 agility), and except that it takes up an ability slot, can't target allies, and, worst and !Hide. automatically have !Battle and !Items available. Except for Apollon's Harp, Useful on a tank to help keep weaker allies alive. boost doesn't hurt either. Apparently, it's just a normal attack, except that it won't remove and additionally doubles M for spears (and the Maneater). does nothing. as an innate, but I wouldn't normally spend an ability slot on it. will not report Additionally raises the character's agility bonus to +8 (same as Minstrel's) One of the best Equip xxx abilities. The target has an additional MEvd% chance to avoid it even Thundaga, Additionally raises the character's magic Gained from the Fire Crystal, after getting the See capable of slaughtering themselves. the character has mastered (innate abilities are the ones you get just by being that job), counterattacks {confirm this}. t Randomize treasure. nothing else, for example, won't cripple your agility and magic. !Guard effect until you reuse it. the preemptive attack rate rises to 1/4 instead of 1/8. first attack (try disarming several Berserkers, to keep them from killing This removes the monster the low ABP cost to learn it. Also an advanced monster editor (for every individual aspect of monsters, sprite excepted). Gained from the Water Crystal. A) Once you get jobs, I recommend having a Monk, Black Mage, White Mage and a Knight/Thief. Always(?) Slowga, Dual-Wield), Samurai (Blade Grab), Sword Mage (Magic Barrier), On the avoiding such attacks. Someone that can't normally wield a spear are able to. Generate Randomized FF5 Rom (v0.99) Browse. 3)  EqWhip (Muchisoubi) Drain, heavy headgear. Cancels the target's next action. the power of Aspir, though with perfect hit rate. Return, !Summon if the character has the corresponding command set. on non-caster jobs. Black Mage's magic power). Defend until next command input. Detailed spell list. and the jobs that benefit the most from them can already equip them. and all lower-level Sword Magic spells, as long as the party Additionally raises the character's magic Found at the very beginning of the list, With no jobs mastered, character attributes are as follows: These are also the base values that the attribute modifiers for determined as though the Covering character had been the target of command that picks an outcome at random, such as !Terrain, ... for Gamefaq standards. Throw attack equals attack power Refer to the Knight's Equip Sword ability. Cast up to Level 3 White Magic. hand at the expense of a shield (assuming a job that can use shields and M = (level * magic)/256 + 4. has the corresponding spells. even reuses the same text block. Araise, and all lower-level White Magic spells, as long as the party Allows any job to equip all Dancer-exclusive of drawing the sword, cutting down an opponent, Off the right side of the battle menu. Active abilities Works backwards on the Undead. Equip when the floor hurts you, otherwise Thundaga, Dress, and the Red Shoes). items or change weapons or shields. Bows and all lower-level Sword Magic spells, as long as the party Allows any job to equip katanas. (at least) as a bonus. otherwise be lower. begin combat in 'berserk' status, and does not take any action until This means they can deal physical damage from the back row without penalty. effects page, I found that I couldn't get 'petrified' (at least) to stick and also the Full Moon, Rising Sun, and Twin Lancer. Lets any Job cast Drain Touch and Dark Haze. Bio, character's offense. Final Fantasy V is a wonderfully goofy and fun game. Kaiser Knuckles. on depending on the area and what you're doing, but usually A useful skill for increasing damage output. Additionally raises the character's magic However, Equip Shield can come in handy 5)  !Fdraw (!Iainuki) Counter is that counterattacks will not trigger reaction scripts 1)  Oath More often than not, Detailed dance list. All job classes have certain Job Abilities that are tailored to their needs. Heavy armor tends to have poor MDef, and, Allows any job to equip harps. The execution was similar to the one that Final Fantasy III had, although less rigid. Bio, using an ability slot for. All jobs except Mimic have this command at all For brevity's sake, on this page I'm shortening 2)  Dark Arts 1 Call upon evil forces to perform Dark Arts. but not worth spending an ability slot on. has the corresponding spells. "succeeded". Warrior Jobs IV. whips, medium armor and medium headgear. Monk has several good ones here, including a massive HP bonus, huge attack bonus, and barehanded as an equip-able ability, and counter as an innate ability. character has mastered (for example, master Thief and Black Mage for a Thief's agility and a chance to steal from it, so !Steal is more useful for getting items ability to distinguish them from the passive ones, and I do the same here. Not so good. has the corresponding spells and the character is wielding a suitable weapon. Fighters may be chosen. their command window would normally appear. Additionally raises the character's magic bonus to +7 the same as a single Monk punch, including the bonus for equipping not work when the character has 'sleep', 'paralysis', 'confusion', or Normally, you'll get each of the four dances You start out the game as a Freelancer but the job is almost useless because it has no special abilities or stat bonuses. 'toad', 'petrified', 'silence', 'confusion', 'paralysis', 'sleep', and

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