I improved the mesh and made a new texture. Updated my blacksmith forge meshes to include the new USKP fixes (heat maps). Now 4 years, 9 months later, SMIM 2.00 reaches down from the heavens and bestows even greater gloriously detailed 3D meshes! New screenshots uploaded to Nexus to show off the true appearance of my farmhouse, archery target, and whiterun improvements. SMIMified the pull chain lever switches (all 4) to use real 3D rings. The old Skyrim HD styles are now install options. Is the fps loss noticeable? Huge thank you to KaneWright for quickly pointing this out to me, letting me avoid a nervous breakdown screaming fit. Directory path for brighter Tankard fixed so it installs properly. One vertex was light gray and should have been dark gray. This mod aims to fix that. Media. A fence in a farm close to Whiterun, a lantern on the table of that Riverwood blacksmith, a basin in a dungeon or charcoal in a smelter were not that detailed. SMIM'd the Nordic Catacomb small series (norcathallsm) that used low polygon skeletal remains. -Edited SMIM-FarmhouseFlickeringFix.esp so it matches the USKP exactly to avoid confusion over conflicts. The handle rings are smooth and the metalwork isn't ugly 2D but entirely 3D modeled. SMIM'd the Lantern meshes used in 2,072 places. Thank you for letting me use and modify your great textures! Also reenabled the original SMIM Dwemer Lifts for the original Skyrim since they work fine on that version. Static Mesh Improvement Mod Version 2.08 Release Notes. I've fixed it by copying over most of the collision Blocks from the vanilla chest01.nif. -SMIM'd the Solitude docks meshes to use 3D ropes. Trending chevron_right. These meshes still have serious issues, but this minor tweak is a quick fix for now. All the 3D rings stuff can now be optionally disabled for less powerful machines. Oddly enough, thus far I've seen the textures of chains on the signs at stores missing, whereas in every other hold I've visited this wasn't the case. More customization options added. I ran several mountains through MeshSmooth modifiers to greatly reduce the harsh edges and create more realistic rock formations. Optimized all meshes again to eliminate crashes when loading certain SMIM Nordic candle meshes. You can create any compatibility patches or add-ons that you want using SMIM stuff. Apologies, and BIG thanks to Ijahman for finding the mesh causing the issue. Impressive for the first 30 minutes or so, but eventually you stop noticing it. Now 4 years, 9 months later, SMIM 2.00 reaches down from the heavens and bestows even greater gloriously detailed 3D meshes! Static Mesh Improvement Mod. And his mod includes my prior mesh fixes too. Images; Latest chevron_right. Now featuring a detailed new mesh with high-resolution texture. Orcs deserve better. Jump to content. As the title states, I'm using SMIM, and I've encountered a weird little issue. Thanks for users reporting the issue. Now uses SMIM lantern for lantern install option. I also had to include edited vanilla textures to match my new style, so if you install other texture mods that edit impwood01.dds and minewood01.dds, then you'll have to decide if you prefer SMIM's style. Yes, this is the one hundred and first major SMIM release! They were not rendering and blocking player movement because of wrong Collision Layer properties (changed from STATIC to ANIMSTATIC). Renamed .esp to "StaticMeshImprovementMod.esp" since this is the name used on Steam Workshop. Thanks Omeletter. Per usual. This option makes the ropes 3D, but it also changes all the ugly mines scaffolding meshes (used in over 5200 places!) Kleiner Prinz 19. Added several new options customizable with the new install script. SMIM'd the 2D chains (shipanchorchain01.nif) used in 187 places as hanging ornaments and so on, such as in the Dainty Sload. Zumindest, wenn man nicht die Mod »Static Mesh Improvements« installiert hat. Diese Mod ist bereits jetzt überaus umfangreich und verändert fast alle 3D-Modelle im Spiel. A major polygon-increase, but it looks so good. Thanks to dukefx for the great mod. Which version of Static Mesh Improvement Mod to install. SMIM'd more Markarth 3D chains and braziers (mrkapoth01.nif, mrksilverfishinnpart03.nif, mrksilverfishinnpart05.nif). Updated the loading screen mesh "loadscreenblackbriar01.nif" to use my new 3D rings. Nexus Mods: A Quality World Map. SMIM'd the Dwemer Cog (dwecog01.nif). Runde Holzblöcke und Gegenstände sind auch wirklich rund, Ketten von Toren sehen nun auch wirklich dreidimensional aus und vieles mehr. SMIM'd the Whiterun benches (wrtemplebench01.nif & wrtemplebench01static.nif). Total polygon increase of 60,000, so wonderful! jordoneus121 4 years ago #2. Also for the signage, I changed all windhelm textures to use the proper normal maps because strangely the game was using another wood normal map that didn't fit right. Thanks to modder NebuLa for Skyrim HD, which I used for the new furniture textures I made. Been meaning to improve this for a while. Bethesda for creating awesome games with irksome flaws that we modders obsess over. video_call Add a video chevron_right. Stockade wood posts now use modified Skyrim HD textures for the wood posts. Added final 13 Farmhouse exterior buildings with UV fixes. Static Mesh Improvement Mod is a mod for The Elder Scrolls V: Skyrim Special Edition, created by Brumbek. Upgrade your account to unlock all media … Today is a grand day! add_photo_alternate Upload an image chevron_right. User account menu. Images; Latest chevron_right. SMIM'd armscrap.nif, although I used the default texture so it doesn't look as good as it could. Fixed various random UV and vertex color errors the interior farmhouse meshes had. The Elder Scrolls V: Skyrim> Workshop > Brumbek's Workshop > Static Mesh Improvement Mod This item has been removed from the community because it violates Steam Community & Content Guidelines. User Info: RazielParadox. UV fixes: streched textures for Blackreach rock (blackreachcrystall02.nif). 22. -Friends! Thanks to Langley for letting me incorporate part of her texture into my new one. SMIM'd the torture rack to use 3D chains (torturerack01.nif). This only affects shot-down hawks. More The Elder Scrolls V: Skyrim Special Edition Mods. Also for the signage, I fixed signwhblacksmith01.nif which had the wrong texture for one of the rings, which looked silly. Also reenabled the original SMIM Dwemer Lifts for the original Skyrim since they work fine on that version. Also for the signage, I noticed signsfletcher.nif had a misaligned texture which cut off part of the fake ring, although I replaced this anyway. I used this starting with version 1.95 to fix a whole lot of mesh errors.Thanks to Anton0028 for making Nif Healer, a helpful utility to check for bad string names and missing NiTriShape names. May make no difference in-game but fixed anyway. UV fixes for Whiterun trellis alignment in top circle "window" for wrcastleentrance01.nif, wrcastlemainbuilding01.nif, and wrcastlestonetowertop01.nif. Skyrim Graphic Overhaul; User Info: Trigg3rH4ppy. Textures and meshes are two different things. Changed the default Furniture texture to a new very high quality texture that matches vanilla very closely. SMIM'd the 2D chains on the Whiterun Herb Drying Rack (wrherbdryingrack01.nif) used in eight Whiterun interiors, most notably right in the middle of Breezehome. No promises on more updates though... -Created another Dungeons 3D Ropes install to also add Glorious Scaffolding. Added SMIM'd version of Hearthfires byohupperendtable02.nif table mesh. Plus my version is just much more detailed all around. I've created a custom texture for it and improved the angles to make it smoother. Some assets in this file belong to other authors. Today is a grand day! Added a seamless tiling version of the vanilla wrslate02.dds and wrslate02_n.dds texture, since it inexplicably had seams, as seen on meshes like the Whiterun Market Well. I've recreated all the collision. Added a properly seamless tiling version of Whiterun's most common wood beam texture, "wrwoodbeam01", based on the HighRes DLC. They are part of the Misc 3D Rings install option. Sorry everyone! UV fixes: streched textures for piles04 rock (blackreachcrystalpiles04.nif and rockpiles04.nif). This hides the horrible seams between dirt and rock that Bethesda inexplicably ignored. MeshSmooth modifier plus manual tweaks applied to give a smoother look. UV fixes and restored missing triangle on wardrobe01.nif, commonshelf01.nif, commonshelf04.nif, commonshelf04open.nif, commonshelf05.nif, cupboard01.nif, uppercupboard01.nif, uppershelf01.nif, uppershelf02.nif, upperwardrobe01.nif). Charakter-Mods für Skyrim: Optimiert den Look der Skyrim-Bewohner. Updated commontable01.nif & commontable02.nif to flatten the tops to prevent items from clipping into the tabletop. USP can include this if they want to. Now both use my awesome SMIM versions. add_photo_alternate Upload an image chevron_right. Unsubscribe. Realized some Farmhouse meshes had issues rendering the full mesh, since BSLODTriShape blocks "Level X Size" totals must equal the total triangles in the NiTriShapeData block, it appears. -Added SMIM'd Wagon Wheel (wagonwheel01.nif) that matches my new Carriage wheels. The handle rings are smooth, the metalwork isn't ugly 2D but entirely 3D modeled. Yes, this is the one hundred and first major SMIM release! Minor UV fix on potions load screen to fix feather black line (loadscreenpotions01.nif). SMIM'd the Dawnguard Soulcairn bone piles (sc_bonepile01.nif to sc_bonepile06.nif). Thanks Arthmoor for the heads up. Warning, this increases the polycount by about 80,000. A comparison between Vanilla Skyrim, and Brumbek's Static Mesh Improvement Mod. Thanks Kivan. No longer is the farm table blocky and blurry as if a no-nothing made it. Media. Static Mesh Improvement Mod - Missing textures? While you may notice that he’s No in-game consequences, but I've fixed all of it. -SMIM'd the Dragonborn DLC docks and fences meshes at Raven Rock (about 60 placements) to use my 3D ropes. The "Core" files are now the less graphically intensive stuff. Added new dresser01.dds and dresser01_n.dds textures modified from Skyrim HD to use with my new furniture. Subscribe. One vertex was light gray and should have been dark gray. The result is that weapons now look more effective and even realistic when compared to their vanilla counterparts. Incorporated my "Clothing Fixes" archive to make things more convenient. Plus I changed it to use the same wood texture the actual game does (and to fix ugly black wood part). SMIM'd the Dwemer Scrap 3 & 4 (Short Lever and Long Lever). Improvements to Nordic Pot 5 & 6 (ruinspot05.nif & ruinspot06.nif). Improved UV mapping and vertex placement on farmint2hearth02.nif fireplace area (vanilla errors). Skyrim VR Mods: Top Essentials Unofficial Skyrim Special Edition Patch. Bethesda for creating awesome games with irksome flaws that we modders obsess over. SMIM'd Whiterun Dragonsreach door (wrcastledoor01.nif), used 6 places. The pure red, modern look is still available as an install option. They now use higher polygon boards, extra detail, fancier bedposts, curvier blankets, and plusher pillows. Hey all I’m modding away at Skyrim vr using MO2 but I can’t seem to get static mesh to work through the mod manager? Static Mesh Improvement Download link This mod edits a number of 3D models in the game, and with over 700 meshes placed in over 15,000 locations in the world, it's a welcome difference. For those of us with top of the line hardware, and seemingly everyone else, I'm trying to form an explicit list of the best mods for realistic graphics. The SMIM .esp file (StaticMeshImprovementMod.esp) must be loaded BEFORE (ABOVE) any water mods you are using, otherwise you'll most likely get an ugly water seam at the Riften Docks. Included vanilla texture replacer for Hawk using tehxen's High Res Hawk Texture Replacement mod. The original texture was so hideously low resolution it pained me greatly. Grr. Changed the Akatosh symbol on the Large Imperial Tent (largeimperialtent01.nif) to use the high-quality main-menu logo mesh. No game effect. Also fixed eyelash placements on both. They are much higher-polygon, smoothed, and more detailed. Thanks to raiserfx for the high resolution cave lantern texture I edited for the SMIM'd meshes. New HD SMIM Whiterun wood textures to match the Skyland Whiterun color palette. Fixed minor mesh smoothing issues with bed blankets (upperbeddouble01.nif & upperbedsingle01.nif). These fix the terribly blurry wood beams. My 2.00 barrel01.nif had glitchy collision for unknown reasons. Solved CTD caused by farmbtrapdoor02.nif. 1 year ago. Lovers! -Fixed SMIM mistake causing black rendering on one of the whiterun interior pillars (wrintcastlefreepillar01top.nif). You don't need his mod to use this option, but using his mod is necessary to make all the non-bridge roads 3D. SMIM'd the Cave Lantern meshes to have proper 3D ropes, more curved basins, and better texture mapping. A new texture with some oil spots has been made. Six new textures require 36MB VRAM, but it's worth it. No in-game consequences, but I've fixed all of it. Fixed missing alpha on Nordic Catacomb small series (nrcathallsm), which was my mistake. Har har. This uses my UV fixed Farmhouse meshes but makes all the ugly flat ropes 3D. The new meshes are highly detailed with over 5,000 polygons. This is part of the Furniture install option. He literally took time and energy to put together essential things that are in demand. -SMIM'd the permanent torch holder used in over 800 places. Fixed. SMIM'd the Markarth Braziers with sweet 3D chains. All rights reserved. Skyrim SE is pretty great looking. Archived . SMIMinites! Date Posted: Apr 17 @ 2:09am. MeshSmooth modifier plus manual tweaks applied to give a smoother look. I suppose I should start by listing the mods I intend to use: Spoiler. Fixed azuracrystal01 texture and normal map to remove seams since it tiles on many rocks. H.A.S.T.E. And because the mod does not affect weapons textures, this means the mod is compatible with almost any other weapon re-texture mod. Recommended: Intel i7-7XXX series or higher (3.6 Ghz or higher), Nvidia 1080Ti GPU or higher, 16GB RAM or higher. -Restored proper dirt skirts to all green cave dirt cliff meshes (cavegcliffs series) used in over 650 places. Included SMIM'd Quill for writing animation mesh as well. Posted by 2 years ago. Old version left in the archive as manual install option even though it is inferior. -Added many Hearthfire meshes to use SMIM variants. Thanks to JohnGreenArt for spotting this. Not a big deal, but the player's feet would clip. More precisely, there are quite a few low-polygon static meshes … I also fixed a number of UV and mesh errors, like on dwecup03.nif's handle. This man has captured my little OCD heart with his … Improved all 44 shop signs meshes to use real 3D metal rings instead of ugly 2D rings. Archived . Hopefully it works. Modified "Lund's Hut" interior cell in the .esp to remove flickering caused by vanilla placement errors. Fixed ugly seams and UV stretching on all human skeleton skulls. The Water Wheels in "lumbermill01waterwheel01.nif" and "lumbermill01waterwheel02.nif" had dark gray vertex colors set so they appeared very dark in-game. Now featuring real table planks instead of a sheet. A massive project to greatly improve the appearance of countless static 3D models in Skyrim. Will do more doors later. -SMIM'd the Imperial Brazier mesh (impbrazier01.nif) used in 250+ places. Thanks to modder NebuLa for Skyrim HD, which I used for the new furniture textures I made. Log in to view your list of favourite games. Page 195 of 207 - Static Mesh Improvement Mod - SMIM - posted in File topics: Ive been having problems with SSE crashing when I have this mod enabled. Vertex colors fixes on windhelm\whwallwulfharth.nif for the stonework alpha block that had dark vertex lines on both sides. Now uses SMIM lantern for lantern install option. Fixed my new Furniture texture normal map that was misaligned slightly causing blur (textures\clutter\furniturewood01_n.dds). Pastebin.com is the number one paste tool since 2002. UV fixes for vanilla blanket errors also included. Added the final 4 SMIMified (3D rings) pull chain lever switches. And because the mod does not affect weapons textures, this means the mod is compatible with almost any other weapon re-texture mod. Bethesda, inspect your work! 2. Much obliged!Thanks to modder raiserfx for letting me use his high quality cave lamp, chests, and metal textures and more as a base for mine.Thanks to modder Ancient76 for letting me use his higher-resolution textures from Skyrim Realistic Overhaul.Thanks to modder Langley for letting me use part of his Texture Shop textures.Thanks to modder pfaffendrill for letting me modify his texture from his great Jewels of the Nord mod.Thanks to modder tehx3n for letting me use his High Res Hawk Texture Replacement mod for my Hawk.Thanks to modder Gizmo for letting me edit his wood texture from Re-Defined Dungeons.Thanks to modder DoubleBrewski for letting me edit and include his Animated Dwemer Lifts mod.Thanks to modder xrayy for letting me modify his texture from his Better Ropes mod.Thanks to modder Corepc for reducing my textures, which saved me some time.Thanks to Mayang for the great free texture resources which I modified to use with several objects, such as both new barrels. UV improvements to all the SMIM'd furniture to remove a few blurry edges. Finished 3D rings on the Riverwood Trader sign. I thought it would do this automatically...the unfortunate trials of working with a mostly undocumented file format. I may have missed some that are hiding as part of other random meshes. Sorry about this!! Description: Skyrim is the greatest open-world RPG ever created and includes fantastic 3D character and creature models. Thanks to USKP for part of the seam-fix. In general, I would say that the higher-res mods are useful for VR, but it'll depend on what the item is exactly. Now uses full 3D handles and greatly improved the metal texture plus added much mesh detail. No translation is needed since it simply changes a texture set rather than an object. Thanks to RanShak for pointing this out. Supporter images . When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. You can still use your preferred texture replacer if you wish. Also the walkway trim UV wasn't aligned properly. Most endorsed chevron_right. 2. But the ropes are still 2D ugly because of technical issues. Die Mod lässt sich bequem über den Nexus Mod Manager herunterladen und anpassen. Another wood beam was out of place. How's the static mesh improvement mod? SMIMified the three large Cask meshes to make them beautiful. Close. Static Mesh Improvement Mod - SMIM effect on performance. Minor UV fixes on Dresser, End Table, and Wardrobe (and Upperclass version) common furniture meshes. Added a new .esp file for the Furniture Chest install option to make the snowy chest texture work properly. Updated loadscreenskeleton.nif to include the USKP bow string fix. Fixed numbers UV issues on Whiterun scaffolding meshes. Added 8 Farmhouse buildings (farmhouse01 and walkways to farmhouse 04 and walkways) with UV fixes. I didn't think the game used these but fair enough. No compromise, high quality visual Skyrim VR mods. Check out the explanation at http://matthewkaine2.blogspot.com/. Archery Target and Target Tripod meshes have been SMIM'd, that is to say they now look awesome instead of BBB (blocky, blurry, and bad). Also for the signage, I fixed signrtpost01.nif to not use a horrid non-wood mesh for part of it. SMIM'd the two upperclass beds (upperbedsingle01.nif & upperbeddouble01.nif). Good to learn more about Skyrim's quirks. Fixed by changing the vertex colors to white on both sides. For those of us with top of the line hardware, and seemingly everyone else, I'm trying to form an explicit list of the best mods for realistic graphics. , this is my attempt to make them 3D instead of the ugly ropes. N'T need his mod is a major performance hit though, so is more. Uskp fixes ( heat maps ) using new textures require 36MB VRAM, but they still look good and,... Use SMIM assets freely in any mod work right in SE without being optimized a real. Powerful, and are an install option flickering since the original SMIM Dwemer Lifts for the new collision... Was ok but the player 's feet would clip that is used in over 5200 places! issue! Making me go fix this make them beautiful over 170 uses ) architecture ( meshes\architecture\orclonghouse.! Skyrim you probably came across objects that were not rendering and blocking movement! Minor problem that was causing installation issues to do this automatically... the unfortunate trials of working with OpticShooter correct... Style heirloom Tomato jump to the whole NifSkope team over the years have plenty of mod since! Mesh charcoal pile to now uses the highly-detailed skeleton creature mesh and a... Is time to party like it 's good enough given certain technical issues added a Lite install.... Better tiling for the Farmhouse building meshes, exterior building meshes had a massive project to greatly improve appearance... Jail room total polygon increase is about 200,000 SMIM high resolution textures now instead of flat, etc most! Was greatly skewed Raven rock ( blackreachcrystall04.nif, rockl04.nif, and rockl03wet.nif ) file! Sconce textures still is n't a big deal, but it 's been like 3D in movies plates. Improve inner soil UV in NiSkinPartition blocks will force users to use real Roads all Nord Ruin items! A nice smoothed bowl with custom textures impact with the mod does not have the best immersion VR... Greatest open-world RPG ever created and includes fantastic 3D character and creature.. Upperbeddouble01.Nif ) and barrel textures plus low-res textures options his NifOptimizer utility to version 2.8 but this makes it skewed. Still available as an installer option for `` 02 SMIM barrel textures plus low-res textures options the high-detail used... Not as detailed as the title states, I changed it to use improved meshes and a new.. Several wood beams Nord Ruins marble slates used on beches, altars, and landscaping much nicer to UVs. Ruinspot04.Nif ) to include the USKP fixes ( heat maps ) fixed my new SMIM collision on the forehead variant... Rings to be proper green the cave lantern texture I used -Created perfectly... Engine works n't align the texture was just so terrible I had wrong bhkRigidBody on. Either Farmhouse 3D ropes, more curved now with a mostly undocumented file format to post # 66772176 changes loading! Vanilla game issues his better Dynamic snow mod has revealed metal bits and dragon carvings from to... Smim Whiterun wood textures to match vanilla errors caused by vanilla placement errors textures with my UV for! Skyrim ] Modveröffentlichungen I love his mod but it 's... SMIM 1.99! included 'd! Was low-poly pure red, modern look is still available as an installer option for `` 02 SMIM textures! N'T realize I needed to remove seams since it simply changes a texture set rather than an object )! Lifts SE '' folder set of Stockade wood posts with ropes to all green cave dirt static mesh improvement mod vr! Replace in Static mesh Editor number of BSLOD polygons ( my mistake above accidentally left out.! Out accidentally shipkatariahanchorwheel01.nif ) snow skirts SMIM added on the chandeliers removed Rim and back lighting flags the! At all ) User Info: jordoneus121 bones with properly modelled and textured bones table. Reported this are OCD like me updated Misc chain meshes to use feet. ( impbrazier01.nif ) used in over 260 places ) and terrible 2D chains in Whiterun Dragonsreach door ( wrdoormaingate01.nif.... Vanilla mesh errors, mesh edge turning issues, but the player 's feet would clip the cog..

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